Ulsan National Institute of Science and Technology (UNIST)
Integrated M.S.–Ph.D. Program in Artificial Intelligence · 2021–2028 (Expected)
3D Vision & Robotics Lab · Advisor: Kyungdon Joo
Integrated M.S.–Ph.D. student · UNIST
SLAM · Geometric foundation models · Neural 3D reconstruction · Collaborative perception
Integrated M.S.–Ph.D. Program in Artificial Intelligence · 2021–2028 (Expected)
3D Vision & Robotics Lab · Advisor: Kyungdon Joo
B.S. in Electronic Engineering · 2017–2021
SLAM · Multi-Agent Systems · Lifelong SLAM · Active Perception
Researching shared spatial memory for multi-robot geometric foundation models, with revisit-driven updates for implicit loop closure and efficient map representations.
Researching real-time, multi-session scene change detection for lifelong 3D map management as environments evolve.
IITP · RS-2022-II220907
Developing a robust decentralized multi-agent SLAM system designed to operate reliably under diverse real-world noise and uncertainties.
* Equal contribution. Author order follows the original publications.
European Conference on Computer Vision (ECCV), 2026First author
Combines fast two-view tracking with multi-view refinement through a unified Sim(3) factor graph for geometrically consistent feed-forward SLAM.
Technologies: Python
European Conference on Computer Vision (ECCV), 2026Co-first author
Uses descriptor-based soft clustering to learn depth estimation across heterogeneous robots, environments, and sensing conditions without transferring raw data.
Technologies: Python
IEEE Robotics and Automation Letters (RA-L), 2024Project lead
Presented at ICRA 2025
A synchronized multi-robot benchmark built in NVIDIA Isaac Sim, with three robots in hospital, office, and warehouse environments and paired static/dynamic sequences.
Technologies: Python · ROS · NVIDIA Isaac Sim
IEEE Robotics and Automation Letters (RA-L), 2024Co-first author
Presented at ICRA 2025
Reconstructs indoor scenes online by combining neural signed distance fields with Atlanta-world structural priors and explicit planar surfels.
Technologies: Python
IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2024
Reassembles fractured 3D objects by segmenting broken surfaces and aligning fragments through iterative point-cloud registration.
Technologies: Python
Led team development of path planning and vehicle control for the 2020 university creative-car competition. Integrated global reference paths prepared in QGIS, Pure Pursuit tracking, parking, static-obstacle avoidance with a local grid map and candidate paths, emergency braking, and traffic-light handling.
Technologies: C++ · Python · ROS · Vehicle control · Local planning · Global path planning · Pure Pursuit
Developed cooperative intersection driving using vehicle-to-infrastructure (V2I) communication and camera perception. Localized vehicles with ArUco markers relative to a traffic-light camera and demonstrated collision avoidance in red-light-violation scenarios.
Technologies: ROS · V2I communication · Computer vision · ArUco marker localization
Built an indoor delivery robot using Gmapping to create maps, AMCL for localization, and a DWA local planner for navigation.
Technologies: ROS · Gmapping · AMCL · DWA local planning
Developed a ROS vision pipeline that transforms camera images into a bird’s-eye view, parameterizes lane lines in cylindrical coordinates, detects white and yellow lanes with sliding-window RANSAC, and generates waypoints for lane following.
Technologies: C++ · ROS · Computer vision · RANSAC
Built a self-balancing robot that computes a balance error from a six-axis motion sensor and uses PID feedback to control stepper motors through an ARM Cortex-M microcontroller.
Technologies: C++ · ARM Cortex-M · PID control · Six-axis motion sensing · Stepper motors
Built an STM32 / ARM Cortex-M line-following robot with hand-built hardware, infrared sensors, stepper motors, and PID steering and speed control. The project reports running speeds of 1.5–2.4 m/s.
Technologies: C (embedded) · ARM Cortex-M · STM32 · Infrared sensing · PID control · Hand-built hardware
A camera-based rhythm game controlled by hand motion. Color segmentation and histogram backprojection detect the hands, while Mean Shift tracks them for interactive gameplay.
Technologies: C++ · OpenCV · MFC · Mean Shift tracking